AI Insights · Timothy · April 2022
Top 5 Idler Games on iOS in Sweden - Q1 2022
Discover the performance of the top 5 idler games on iOS in Sweden during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varying performances among the top 5 idler games on iOS in Sweden. Below, we dive into the trends in weekly downloads, revenue, and active users for each game.
Idle Lumber Empire - Wood Game
Throughout Q1 2022, weekly revenue for the game fluctuated, peaking at around $5.7K in the first week of January before declining to approximately $1.5K by the end of March. Weekly downloads saw an initial high of 2.4K in mid-January, later declining to about 1.5K towards the end of March. Active users showed a similar trend, starting at 4.2K in mid-January and dropping to around 2.7K by the end of the quarter.
Idle Mafia
The game's weekly revenue witnessed a peak of approximately $2.6K in late February, before falling to around $500 by the end of March. Downloads started strong with around 2.1K in mid-January, gradually decreasing to just 147 by the end of March. Active users peaked at 8.9K in mid-January and saw a decline to approximately 4.6K by the end of the quarter.
Gold and Goblins: Idle Games
This game experienced a revenue high of around $1.7K in early January, which then tapered off to about $500 by the end of March. Weekly downloads showed an increase from 217 in early January to a peak of 1.1K in early February, finally settling at around 385 by the end of March. Active users peaked at 3.5K in early February and ended the quarter at approximately 2.3K.
Idle Miner Tycoon: Money Games
Weekly revenue for this game remained relatively stable, hovering around $1K at the beginning of January and finishing the quarter at approximately $470. Downloads showed some fluctuations, starting at 1.4K in mid-January and ending at about 1K by the end of March. Active users remained strong throughout the quarter, starting at 22.2K and finishing at around 25K.
Trailer Park Boys Greasy Money
The game's weekly revenue peaked at approximately $839 in mid-January and ended at around $354 by the end of March. Downloads were minimal, with a high of 142 in late January dropping to just 2 by the end of March. Active users started at 448 in late January and gradually decreased to around 274 by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.